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Post by Jemeryx on Jan 20, 2012 0:21:28 GMT -6
Below is a list of abilities that everyone starts out with. That way you can keep some of your Munny from those greedy, greedy Moogles. - High Jump - Send yourself high into the air to reach places not easily accessible. Powerhouses only.
- Double Jump - Use your momentum to "jump" in the air, sending you higher. Agiles only.
- Double Flight - Use magic to send yourself higher after jumping. Magicians only.
- Sonic Impact - Dash forward, knocking enemies out of your way as you move. Powerhouses only.
- Quick Run - Seemingly teleport from one position to another, disappearing from view for a split second. Agiles only.
- Teleport - Use the arcane arts to "warp" to a new location close by. Magicians only.
- Barrier - A magical forcefield protects you for a few short seconds. Magicians only.
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