Post by Jemeryx on Nov 6, 2011 1:32:13 GMT -6
IMPORTANT NOTE - Most Abilities and Attacks are actually open to non-Keybladers as well. Exceptions are the ones that specifically mention a Keyblade in the descript, and of course Limits are open to anyone.
Abilities
Certain non-base abilities are for purchase here.
- Glide - 500 Munny
- Superglide - Allows high speed gliding. MUST HAVE GLIDE. 500 Munny
- Elemental Glide - Allows gliding while coating yourself in one magic, allowing for offensive gliding. MUST HAVE GLIDE. 750 Munny
- Dark Glide - Allows for offensive gliding by coating yourself in Darkness. MUST HAVE GLIDE. Dark Realmers only. 750 Munny
- Synch Blade - The ability to dual wield Keyblades in your base form. 750 Munny
- Bushido - The ability to wield both the Ultima/Omega Weapon with the Kingdom Key. MUST HAVE SYNCH BLADE. 1000 Munny
- Guard Break - A strong finisher that can break through an opponent's guard. 1500 Munny
- Explosion - A strong finisher that creates three magical orbs that spin around you twice. 1500 Munny
Attacks
Certain attacks are for purchase here that you are not allowed to use in your base form.
- Sonic Blade - 500 Munny
- Zantetsuken - A strong slashing attack that can cut through nearly anything. 1000 Munny
- Chaos Blade - A stronger Dark form of Sonic blade. MUST HAVE SONIC BLADE. Dark Realmers only. 500 Munny
- Dark Haze - A Dark rush attack that can cause Doom to whatever is struck by it. Dark Realmers only. 1000 Munny
- Strike Raid - Throw your Keyblade at an enemy and pull it back, like a magical boomerang. 500 Munny
- Elemental Raid - Coat your Keyblade in a type of magic before preforming a Strike Raid. MUST HAVE STRIKE RAID. 500 Munny
- Dark Raid - Coat your Keyblade in Darkness before preforming a Strike Raid. MUST HAVE STRIKE RAID. Dark Realmers only. 500 Munny
- Double Raid - Allows you to throw two Keyblades. MUST HAVE SYNCH BLADE AND STRIKE RAID. NOT COMPATIBLE WITH BUSHIDO. - 500 Munny
- Ars Arcanum - CANNOT HAVE ARS SOLUM. 1500 Munny
- Ars Solum - CANNOT HAVE ARS ARCANUM. 1500 Munny
- Ragnarok - CANNOT HAVE JUDGEMENT. 1500 Munny
- Judgement - CANNONT HAVE RAGNAROK. 1500 Munny
- Dark Impulse (attack) - Send a wave of Darkness out, gripping, lifting, and slamming foes hard into the ground. Dark Realmers only. 1500 Munny
- Dark Break - Jump high into the sky and slam down on the enemy multiple times. Dark Realmers only. 1500 Munny
- Dark Maelstrom - Preform a series of high-speed attacks to an enemy, ending it with a Dark Raid. MUST HAVE DARK RAID. Dark Realmers only. 1500 Munny
- Dark Barrage - Summon multiple of your weapon, then send them hurdling at a foe. Dark Realmers only. 1500 Munny
- Meteor - Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. Powerhouses only. 750 Munny
- Meteor Crash - Meteor Crash - Leap high into the air and bring your weapon down on the enemy, along with a slew of meteors. MUST HAVE METEOR. CANNOT HAVE MAGIC HOUR. 1500 Munny
- Magic Hour - Leap high into the air to dive repeatedly and create columns of light that send enemies flying. CANNOT HAVE METEOR CRASH. 1000 Munny
- Elemental Surge - Cloak yourself in an element and rush the enemy. 500 Munny
- Aerial Slam - Knock enemies into the air and then smack them back down. 500 Munny
- Brutal Blast - Knock enemies into the air, then smack them into next year with a powerful spinning attack. MUST HAVE AERIAL SLAM. 1500 Munny
- Time Splicer - Inflict Stop on enemies, then perform a combo while teleporting. MUST HAVE THE HIGHEST FORM OF STOP. 1000 Munny
- Tornado Strike - Knock nearby enemies into the air with a series of whirlwinds. MUST HAVE THE HIGHEST FORM OF AERO. 750 Munny
Tornado - Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. MUST HAVE TORNADO STRIKE. Agile fighters only. 1500 Munny - Transcendance - Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. MUST HAVE HIGHEST FORM OF GRAVITY. 1000 Munny
- Collision Magnet - Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. MUST HAVE THE HIGHEST FORM OF MAGNET. 1000 Munny
- Salvation - Perform a powerful spinning attack and hit enemies with lots of columns of light at once, healing you in the process. MUST HAVE THE HIGHEST FORM OF CURE. 1000 Munny
- Windcutter - Create a whirlwind with a spin attack and send surrounding enemies flying. MUST HAVE AEROGA. 750 Munny
- Geo Impact - A leaping strike which causes giant boulders to burst from the earth and deal additional damage. 750 Munny
- Quake - Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process. MUST HAVE GEO IMPACT. Powerhouses only. 1500 Munny
- Raging Storm - Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact. Magicians only. 1500 Munny
- Sacrifice - Expend a massive amount of energy to jump to your Desperation Move. Beware, you will be very exhausted afterwards. 2000 Munny
- Fission Firaga - Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast. MUST HAVE HIGHEST FORM OF FIRE. 1000 Munny
- Thundaga Shot - Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects. MUST HAVE HIGHEST FORM OF THUNDER. 1000 Munny
- Deep Freeze - Freezes nearby enemies. Damage dealt to frozen enemies is increased. MUST HAVE HIGHEST FORM OF BLIZZARD. 1000 Munny
- Glacier - Freeze enemies before sending them flying. Magicians only. 1000 Munny
- Ice Barrage - Cause giant ice crystals to burst from the ground and knock enemies into the air. 1500 Munny
- Mega Flare - Launch a ball of fire that triggers a massive explosion from which no enemy is spared. Magician only. 2000 Munny
- Mine Shield - Set a row of explosive magical traps which stun enemies when tripped. 500 Munny
- Mine Square - Set explosive magical traps all around you which stun enemies when tripped. MUST HAVE MINE SHIELD. 1000 Munny
- Seeker Mine - Set explosive magical traps next to you which zoom toward and stun any enemies that get too close. MUST HAVE MINE SQUARE. Magicians only. 1500 Munny
Limits
You can preform a Limit (team attack) with another player after purchasing the ability here for 3000 Heart Points. You must make a description and the ability must be renewed every time you create a new limit.